About
After getting laid off from my programming job, losing my work visa, and having to leave the US,
I decided to take the chance and turn my lifelong love for games and building things into a new
career as a solo indie dev.
I made Solitary Singleplayer Offline MMORPG because I have deep nostalgia for the time I spent
playing World of Warcraft, starting with The Burning Crusade. But I no longer have the time or
energy to play an MMO like a fulltime job, and after I got hooked on incremental games I decided
that'd be a perfect genre blend for a management game about a raid guild.
SSOMMORPG is my first released game, after 8 years as a hobby game developer, and 11 years as a
professional software engineer, including working on virtual reality for Oculus.